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Cards similar to Arc Lightning (400)

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Goblin Lore

Goblin Lore

Sorcery

Draw four cards, then discard three cards at random.

6.1 /10
$1.18
Harmless Offering

Harmless Offering

Sorcery

Target opponent gains control of target permanent you control.

7.5 /10
$0.88
Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

9.3 /10
$0.20
Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.16
Into the Night

Into the Night

Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

6.7 /10
$0.08
Invoke the Firemind

Invoke the Firemind

Sorcery

Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.

6.3 /10
$0.43
Involuntary Employment

Involuntary Employment

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

7.5 /10
$0.11
Irencrag Feat

Irencrag Feat

Sorcery

Add seven . You can cast only one more spell this turn.

7.5 /10
$0.25
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

8.3 /10
$8.95
Lava Blister

Lava Blister

Sorcery

Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.

2.9 /10
$0.27
Mark for Death

Mark for Death

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

2.1 /10
$0.07
Mascot Interception

Mascot Interception

Sorcery

This spell costs less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

3.6 /10
$0.05
Misfortune

Misfortune

Sorcery

An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

1.2 /10
$0.56
Panic Attack

Panic Attack

Sorcery

Up to three target creatures can't block this turn.

1.9 /10
$0.03
Rip Apart

Rip Apart

Sorcery

Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.

9.3 /10
$0.14
Shreds of Sanity

Shreds of Sanity

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

6.1 /10
$0.15
Sibling Rivalry

Sibling Rivalry

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

4.8 /10
$0.02
Stronghold Gambit

Stronghold Gambit

Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

1.7 /10
$0.72
Take for a Ride

Take for a Ride

Sorcery

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

3.8 /10
$0.04
Thatcher Revolt

Thatcher Revolt

Sorcery

Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.

4.2 /10
$0.09
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