Artifact Creature — Boar Beast (0/0)
Trample
Clockwork Vorrac enters with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Vorrac.
Creature — Bird Mutant (0/1)
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Enchantment — Aura
Enchant creature you control
When Cocoon enters, tap enchanted creature and put three pupa counters on Cocoon.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Creature — Human Cleric (1/1)
Vigilance
When Codespell Cleric enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Legendary Creature — Human Soldier (2/3)
Lifelink
Exploit (When this creature enters, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Creature — Badger // Sorcery — Adventure (6/5)
When Colossal Badger enters, you gain 3 life.
Dig Deep
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Creature — Human (0/0)
Contortionist Troupe enters with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
Enchantment
Coral Reef enters with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on Coral Reef.
, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
Creature — Vampire (1/1)
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Elemental Cat (4/4)
When Crazed Firecat enters, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.
Creature — Goblin Bard (1/3)
Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add .
Creature — Crocodile Frog (1/3)
Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Legendary Creature — Vampire Noble (0/0)
Crovax the Cursed enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Creature — Trilobite (0/0)
Cryptic Trilobite enters with X +1/+1 counters on it.
Remove a +1/+1 counter from Cryptic Trilobite: Add . Spend this mana only to activate abilities.
, : Put a +1/+1 counter on Cryptic Trilobite.
Artifact Creature — Construct (1/1)
Converge — Crystalline Crawler enters with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.
: Put a +1/+1 counter on Crystalline Crawler.
Legendary Artifact Creature — Dalek (4/4)
Whenever Cult of Skaro attacks, choose one at random —
• Thay — Put a +1/+1 counter on each artifact creature you control.
• Caan — Draw two cards.
• Sec — Create a 3/3 black Dalek artifact creature token with menace.
• Jast — Each opponent loses 4 life.
Sorcery
Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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