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Cards similar to Auspicious Ancestor (400)

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Wispdrinker Vampire

Wispdrinker Vampire

Creature — Vampire Rogue (2/4)

Flying
Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

6.3 /10
$0.13
Wispmare

Wispmare

Creature — Elemental (1/3)

Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5.7 /10
$0.36
Wylie Duke Atiin Hero

Wylie Duke, Atiin Hero

Legendary Creature — Human Ranger (4/2)

Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.

4.8 /10
$0.11
Zealot ilVec

Zealot il-Vec

Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

3.3 /10
$0.19
Absolver Thrull

Absolver Thrull

Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

1.9 /10
$0.12
Abzan Skycaptain

Abzan Skycaptain

Creature — Bird Soldier (2/2)

Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2.4 /10
$0.05
Accursed Witch  Infectious Curse

Accursed Witch // Infectious Curse

Creature — Human Shaman // Enchantment — Aura Curse (4/2)

Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Infectious Curse

Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

7.2 /10
$0.20
Adeline Resplendent Cathar

Adeline, Resplendent Cathar

Legendary Creature — Human Knight (0/4)

Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

9.8 /10
$7.93
Adipose Offspring

Adipose Offspring

Creature — Alien (2/2)

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

4.1 /10
$0.08
Airlift Chaplain

Airlift Chaplain

Creature — Human Cleric (1/1)

Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

4.6 /10
$0.01
Ao the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

8.9 /10
$1.02
Archon of Justice

Archon of Justice

Creature — Archon (4/4)

Flying
When Archon of Justice dies, exile target permanent.

6.1 /10
$0.22
Assembled Ensemble

Assembled Ensemble

Artifact Creature — Clown Robot Bard (0/6)

Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

0.7 /10
$0.03
Avenging Angel

Avenging Angel

Creature — Angel (3/3)

Flying
When Avenging Angel dies, you may put it on top of its owner's library.

1 /10
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Azor the Lawbringer

Azor, the Lawbringer

Legendary Creature — Sphinx (6/6)

Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.

6.7 /10
$1.44
Azorius Aethermage

Azorius Aethermage

Creature — Human Wizard (1/1)

Whenever a permanent is returned to your hand, you may pay . If you do, draw a card.

3.3 /10
$0.17
Ballynock Trapper

Ballynock Trapper

Creature — Kithkin Soldier (2/2)

: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.

4.9 /10
$0.30
Basilica BellHaunt

Basilica Bell-Haunt

Creature — Spirit (3/4)

When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

4.3 /10
$0.05
Basris Acolyte

Basri's Acolyte

Creature — Cat Cleric (2/3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

5.7 /10
$0.07
Belfry Spirit

Belfry Spirit

Creature — Spirit (1/1)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

3.3 /10
$0.16
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