Creature — Nightmare Horror (3/2)
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
Creature — Elemental Shaman (3/3)
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
Creature — Demon Employee (5/3)
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature — Demon (5/5)
Soulhunter Rakshasa can't block.
When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
Creature — Specter (3/3)
Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Creature — Worm Horror (5/1)
When Spined Fluke enters the battlefield, sacrifice a creature.
: Regenerate Spined Fluke.
Creature — Spirit Horror (4/4)
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Creature — Vampire Soldier (4/2)
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
Creature — Human Mercenary (1/1)
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
Creature — Faerie Rogue (1/1)
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
Creature — Lizard Warrior (5/3)
Menace (This creature can't be blocked except by two or more creatures.)
When Underdark Explorer enters the battlefield, you take the initiative.
Creature — Zombie Assassin (0/4)
: Unliving Psychopath gets +1/-1 until end of turn.
, : Destroy target creature with power less than Unliving Psychopath's power.
Creature — Human Wizard (3/1)
Kicker (You may pay an additional as you cast this spell.)
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
Creature — Vampire Noble (3/4)
Flying
When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
Creature — Human Rogue (3/1)
When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
Creature — Dwarf Barbarian (1/5)
When Vicious Battlerager enters the battlefield, you take the initiative.
Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
Legendary Creature — Rogue (2/5)
Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Zombie Wizard (1/1)
When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
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