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Cards similar to Dark Favor (400)

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Swashbuckling

Swashbuckling

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

3.4 /10
$0.06
Talons of Wildwood

Talons of Wildwood

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: Return Talons of Wildwood from your graveyard to your hand.

5.7 /10
$0.07
The Brute

The Brute

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.

2.6 /10
$0.39
Thrull Retainer

Thrull Retainer

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.

4 /10
$0.24
Underworld Coinsmith

Underworld Coinsmith

Enchantment Creature — Human Cleric (2/2)

Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
, Pay 1 life: Each opponent loses 1 life.

7.6 /10
$0.20
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.

3.8 /10
$0.02
Untamed Hunger

Untamed Hunger

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

3.2 /10
$0.05
Vampiric Embrace

Vampiric Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

1.9 /10
$0.22
Vessel of Malignity

Vessel of Malignity

Enchantment

, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.

1.5 /10
$0.03
Viscerid Armor

Viscerid Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
: Return Viscerid Armor to its owner's hand.

0.7 /10
$0.09
Volcanic Strength

Volcanic Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

4.5 /10
$0.07
Vow of Malice

Vow of Malice

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

7.3 /10
$0.76
Vow of Torment

Vow of Torment

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)

7.3 /10
$0.12
Wings of Aesthir

Wings of Aesthir

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.

0.9 /10
--
Wings of Hope

Wings of Hope

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3 and has flying.

0.9 /10
$0.19
Clawing Torment

Clawing Torment

Enchantment — Aura

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -1/-1 and can't block.
Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."

7.4 /10
$0.05
Nurturing Presence

Nurturing Presence

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

5.3 /10
$0.04
Aether Meltdown

Aether Meltdown

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get (two energy counters).
Enchanted creature gets -4/-0.

3.2 /10
$0.04
Aspect of Lamprey

Aspect of Lamprey

Enchantment — Aura

Enchant creature you control
When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.

4.5 /10
$0.03
Blood Spatter Analysis

Blood Spatter Analysis

Enchantment

When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

2.7 /10
$0.05
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