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Cards similar to Dream Tides (400)

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Charisma

Charisma

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

5.3 /10
$6.63
Cloudform

Cloudform

Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.

4.9 /10
$0.08
Curse of Leeches  Leeching Lurker

Curse of Leeches // Leeching Lurker

Enchantment — Aura Curse // Creature — Leech Horror (0/0)

Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Leeching Lurker

Lifelink
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.6 /10
$0.21
Curse of Unbinding

Curse of Unbinding

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.

8.3 /10
$0.46
Curse of Verbosity

Curse of Verbosity

Enchantment — Aura Curse

Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

9 /10
$0.30
Dampening Pulse

Dampening Pulse

Enchantment

Creatures your opponents control get -1/-0.

1.8 /10
$0.05
Delaying Shield

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

5.5 /10
$4.14
Descent into Madness

Descent into Madness

Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

3 /10
$0.46
Drake Haven

Drake Haven

Enchantment

Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

7.9 /10
$0.13
Ephara God of the Polis

Ephara, God of the Polis

Legendary Enchantment Creature — God (6/5)

Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

8.5 /10
$3.31
Equilibrium

Equilibrium

Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

6.9 /10
$3.88
Fealty to the Realm

Fealty to the Realm

Enchantment — Aura

Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.

6.5 /10
$0.25
Freed from the Real

Freed from the Real

Enchantment — Aura

Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.

9.5 /10
$4.27
Freyalises Radiance

Freyalise's Radiance

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.

0.1 /10
$0.15
Fyndhorn Pollen

Fyndhorn Pollen

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
: All creatures get -1/-0 until end of turn.

0.3 /10
--
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

9.9 /10
$5.12
Gutter Skulker  Gutter Shortcut

Gutter Skulker // Gutter Shortcut

Creature — Spirit // Enchantment — Aura (3/3)

Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Gutter Shortcut

Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

3.4 /10
$0.03
Hadanas Climb  Winged Temple of Orazca

Hadana's Climb // Winged Temple of Orazca

Legendary Enchantment // Legendary Land

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Winged Temple of Orazca

(Transforms from Hadana's Climb.)
: Add one mana of any color.
, : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

8.7 /10
$2.19
Hibernations End

Hibernation's End

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.

4.9 /10
$0.95
Illusionary Terrain

Illusionary Terrain

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.

2.2 /10
$0.23
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