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Cards similar to Elder Mastery (400)

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Shape of the Wiitigo

Shape of the Wiitigo

Enchantment — Aura

Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

3.2 /10
$0.29
Starfield of Nyx

Starfield of Nyx

Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

9.1 /10
$2.29
The Mending of Dominaria

The Mending of Dominaria

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

9.3 /10
$0.23
Vastwood Zendikon

Vastwood Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

2.9 /10
$0.06
Vorinclex  The Grand Evolution

Vorinclex // The Grand Evolution

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)

Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Grand Evolution

(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face u

9.1 /10
$8.13
Calix Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid (2/2)

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

8.8 /10
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Shield of the Oversoul

Shield of the Oversoul

Enchantment — Aura

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

8.9 /10
$2.85
Aether Charge

Aether Charge

Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.

2.2 /10
$0.14
Archetype of Imagination

Archetype of Imagination

Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

9.4 /10
$1.23
Bazaar of Wonders

Bazaar of Wonders

World Enchantment

When Bazaar of Wonders enters the battlefield, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

1.3 /10
$1.27
Burning Sands

Burning Sands

Enchantment

Whenever a creature dies, that creature's controller sacrifices a land.

5 /10
$1.48
Call to the Grave

Call to the Grave

Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

6.8 /10
$1.52
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent
You control enchanted permanent.

6.6 /10
$0.04
Conquer

Conquer

Enchantment — Aura

Enchant land
You control enchanted land.

1.4 /10
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Conspiracy

Conspiracy

Enchantment

As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

7.5 /10
$3.41
Corruption of Towashi

Corruption of Towashi

Enchantment

When Corruption of Towashi enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a permanent you control transforms or a permanent enters the battlefield under your control transformed, you may draw a card. Do this only once each turn.

5 /10
$0.01
Court of Ire

Court of Ire

Enchantment

When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

9.2 /10
$0.42
Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

5.2 /10
$0.53
Cyclops of Eternal Fury

Cyclops of Eternal Fury

Enchantment Creature — Cyclops (5/3)

Creatures you control have haste.

4.1 /10
$0.09
Dawn of the Dead

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

6 /10
$2.06
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