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Cards similar to Fighting Chance (400)

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Sacred Rites

Sacred Rites

Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

1.5 /10
$0.15
Savage Beating

Savage Beating

Instant

Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)

8.7 /10
$4.91
Searing Light

Searing Light

Instant

Destroy target attacking or blocking creature with power 2 or less.

0.8 /10
$0.03
Sex Appeal

Sex Appeal

Instant

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

10 /10
$0.31
Shieldmates Blessing

Shieldmate's Blessing

Instant

Prevent the next 3 damage that would be dealt to any target this turn.

0.1 /10
$0.06
Slaughter Cry

Slaughter Cry

Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

1.3 /10
$0.03
Songs of the Damned

Songs of the Damned

Instant

Add for each creature card in your graveyard.

8.9 /10
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Spoils of the Vault

Spoils of the Vault

Instant

Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

3.5 /10
$0.34
Spore Cloud

Spore Cloud

Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

4 /10
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Stone Idol Trap

Stone Idol Trap

Instant — Trap

This spell costs less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.

3.4 /10
$0.20
Take Heart

Take Heart

Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

3.8 /10
$0.03
Thunder Strike

Thunder Strike

Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2.3 /10
$0.01
Yamabushis Flame

Yamabushi's Flame

Instant

Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

0.7 /10
$0.12
Aggravate

Aggravate

Instant

Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

2.5 /10
$0.06
Alchemists Gift

Alchemist's Gift

Instant

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

5.6 /10
$0.08
Angels Grace

Angel's Grace

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

9.3 /10
$4.16
Arcbond

Arcbond

Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

8.6 /10
$0.97
Barbed Lightning

Barbed Lightning

Instant

Choose one —
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine (Choose both if you pay the entwine cost.)

3.1 /10
$0.09
Berserkers Frenzy

Berserker's Frenzy

Instant

Cast this spell only before combat or during combat before blockers are declared.
Roll two d20 and ignore the lower roll.
1—14 | Choose any number of creatures. They block this turn if able.
15—20 | You choose which creatures block this turn and how those creatures block.

7.9 /10
$1.28
Blastfire Bolt

Blastfire Bolt

Instant

Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.

2.5 /10
$0.04
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