Creature — Elf Warrior (1/1)
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
Creature — Elf Warrior (2/2)
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Creature — Insect (1/1)
Flying
: Emerald Dragonfly gains first strike until end of turn.
Creature — Beast (2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
Creature — Human Shaman (1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
Creature — Snake (2/1)
Reach (This creature can block creatures with flying.)
Creature — Plant Wall (0/2)
Defender
When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Centaur Shaman (2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
Creature — Elf Druid (1/1)
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on Gala Greeters.
• Create a tapped Treasure token.
• You gain 2 life.
Creature — Beast (3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Sliver (1/1)
All Slivers have ": Add one mana of any color."
Creature — Elf (2/2)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Creature — Plant Hydra (0/0)
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
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