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Cards similar to Gravelgill Duo (400)

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Icewrought Sentry

Icewrought Sentry

Creature — Elemental Soldier (2/3)

Vigilance
Whenever Icewrought Sentry attacks, you may pay . When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.

6.4 /10
$0.01
Knight of Infamy

Knight of Infamy

Creature — Human Knight (2/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

4.5 /10
$0.14
Kuros Taken

Kuro's Taken

Creature — Rat Samurai (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Regenerate Kuro's Taken.

4.6 /10
$0.27
Lurking Nightstalker

Lurking Nightstalker

Creature — Nightstalker (1/1)

Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.

0.2 /10
$0.22
Malakir Familiar

Malakir Familiar

Creature — Bat (2/1)

Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

3.4 /10
$0.06
Merciless Eternal

Merciless Eternal

Creature — Zombie Cleric (2/2)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
, Discard a card: Merciless Eternal gets +2/+2 until end of turn.

2.2 /10
$0.03
Merfolk CaveDiver

Merfolk Cave-Diver

Creature — Merfolk Scout (2/4)

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.

6.5 /10
$0.03
Mortis Dogs

Mortis Dogs

Creature — Phyrexian Dog (2/2)

Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power.

1.9 /10
$0.08
Nezumi Ronin

Nezumi Ronin

Creature — Rat Samurai (3/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

3.4 /10
$0.16
Nimrodel Watcher

Nimrodel Watcher

Creature — Elf Scout (2/1)

Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.

4.9 /10
$0.17
Outrider of Jhess

Outrider of Jhess

Creature — Human Knight (2/2)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2.6 /10
$0.17
Ravenous Skirge

Ravenous Skirge

Creature — Phyrexian Imp (1/1)

Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.

0.5 /10
$0.17
River Sneak

River Sneak

Creature — Merfolk Warrior (1/1)

River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

6.6 /10
$0.08
Septic Rats

Septic Rats

Creature — Phyrexian Rat (2/2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.

7.6 /10
$0.51
Servant of Nefarox

Servant of Nefarox

Creature — Human Cleric (3/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

3.1 /10
$0.08
Sickle Dancer

Sickle Dancer

Creature — Human Warrior (3/2)

Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.

0.5 /10
$0.07
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.5 /10
$0.03
Vile Deacon

Vile Deacon

Creature — Human Cleric (2/2)

Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.

2.5 /10
$0.13
Wake Thrasher

Wake Thrasher

Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

6 /10
$0.38
Waterkin Shaman

Waterkin Shaman

Creature — Elemental Shaman (2/1)

Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.

0.4 /10
$0.09
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