Instant
Target creature gets +3/+0 and gains trample until end of turn.
Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Creature — Human Warrior // Instant — Adventure (3/2)
Shield's Might
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
This spell costs less to cast if it targets a blue permanent you don't control.
This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
Instant // Instant
Target creature gets +2/+2 until end of turn.
Intervention
Intervention deals 3 damage to any target and you gain 3 life.
Instant
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
Instant
Target creature gets +2/+1 and gains lifelink until end of turn.
Draw a card.
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Instant // Sorcery
Target creature gets +X/+0 until end of turn, where X is its power.
Victory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
Instant // Sorcery
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Fight
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.
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