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Cards similar to Make Mischief (400)

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Seize the Spotlight

Seize the Spotlight

Sorcery

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

9.2 /10
$8.23
Sizzle

Sizzle

Sorcery

Sizzle deals 3 damage to each opponent.

6.1 /10
$0.27
Smiting Helix

Smiting Helix

Sorcery

Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 /10
$0.05
Smoke Spirits Aid

Smoke Spirits' Aid

Sorcery

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

8 /10
$0.20
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

6.4 /10
$0.13
Take for a Ride

Take for a Ride

Sorcery

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

3.8 /10
$0.04
Traitorous Greed

Traitorous Greed

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and this turn.)

7.5 /10
$0.11
Unyaro Bee Sting

Unyaro Bee Sting

Sorcery

Unyaro Bee Sting deals 2 damage to any target.

0.4 /10
$0.23
Widespread Brutality

Widespread Brutality

Sorcery

Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

7.8 /10
$0.55
Wrack with Madness

Wrack with Madness

Sorcery

Target creature deals damage to itself equal to its power.

1.7 /10
$0.03
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

8.5 /10
$0.04
Awaken the Sleeper

Awaken the Sleeper

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.

4.9 /10
$0.01
Besmirch

Besmirch

Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.9 /10
$0.64
Blow Your House Down

Blow Your House Down

Sorcery

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

2.8 /10
$0.02
Book Burning

Book Burning

Sorcery

Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.

3 /10
$0.17
Breaking Point

Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

4.6 /10
$0.28
Browbeat

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

7.8 /10
$0.46
Crackle with Power

Crackle with Power

Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

9.5 /10
$1.19
Culmination of Studies

Culmination of Studies

Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

5.5 /10
$0.09
Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.7 /10
$0.06
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