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Cards similar to Mammoth Harness (400)

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Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

9.8 /10
$8.71
Growing Rites of Itlimoc  Itlimoc Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Enchantment // Legendary Land

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun

(Transforms from Growing Rites of Itlimoc.)
: Add .
: Add for each creature you control.

9.8 /10
$3.01
Harald Unites the Elves

Harald Unites the Elves

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

6.6 /10
$0.18
Heartbeat of Spring

Heartbeat of Spring

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

8.7 /10
$2.87
Honden of Lifes Web

Honden of Life's Web

Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

8.6 /10
$0.97
Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

7.9 /10
--
Journey to the Lost City

Journey to the Lost City

Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

6.4 /10
$0.09
Jukai Preserver

Jukai Preserver

Enchantment Creature — Human Druid (3/3)

When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.

3.8 /10
$0.02
Killer Service

Killer Service

Enchantment

When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.

8.4 /10
$1.34
Ley Line

Ley Line

Enchantment

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.

2.3 /10
$0.19
Leyline of Lifeforce

Leyline of Lifeforce

Enchantment

If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.

5.3 /10
$2.21
Lifegift

Lifegift

Enchantment

Whenever a land enters the battlefield, you may gain 1 life.

6.7 /10
$8.74
Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

5.6 /10
--
Living Plane

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

5.2 /10
--
Midsummer Revel

Midsummer Revel

Enchantment

At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.

1.9 /10
$0.38
Muraganda Petroglyphs

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

7.2 /10
$0.45
Myth Unbound

Myth Unbound

Enchantment

Your commander costs less to cast for each time it's been cast from the command zone this game.
Whenever your commander is put into the command zone from anywhere, draw a card.

7.8 /10
$7.81
Natures Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

6.4 /10
$4.46
Ooze Flux

Ooze Flux

Enchantment

, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

5.8 /10
$0.22
Paradox Zone

Paradox Zone

Enchantment

Paradox Zone enters the battlefield with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.

7.6 /10
$1.06
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