Creature — Snake Wizard (0/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
Creature — Human Wizard (1/1)
, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Creature — Human Cleric Shaman (1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Creature — Zombie (1/1)
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Creature — Hag (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Legendary Creature — Elf Warrior (1/1)
, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that's a copy of that creature.
Creature — Spirit (1/4)
Defender (This creature can't attack.)
, Sacrifice Soulsworn Jury: Counter target creature spell.
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add .
, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
Creature — Zombie Centaur (2/2)
When Accursed Centaur enters the battlefield, sacrifice a creature.
Creature — Wall (0/4)
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Archon (3/2)
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
Creature — Human Soldier (2/1)
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Human Wizard (2/2)
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Spirit (0/4)
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Goblin Soldier (1/1)
( can be paid with either or .)
First strike
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature — Licid (2/2)
, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't attack.
Creature — Human Cleric (2/4)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Bird Soldier (2/2)
Flying
, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
Creature — Griffin (3/2)
Flying
, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
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