Creature — Hydra (0/1)
Balduvian Hydra enters with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
Artifact
, , Sacrifice Balm of Restoration: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
Legendary Creature — Human Rebel (2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Cleric Soldier (0/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
Enchantment
When Consulate Surveillance enters, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.
Legendary Creature — Avatar (2/4)
: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
Creature — Elemental (3/3)
Flying
Prevent all damage that would be dealt to Dawn Elemental.
Creature — Elemental (0/3)
Flash
When Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Dryad Spellshaper (1/1)
, , Discard a card: Prevent all combat damage that would be dealt this turn.
Creature — Griffin (2/3)
Flying
: Prevent the next 1 combat damage that would be dealt to you this turn.
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Creature — Human Nomad (2/2)
Desertwalk
Prevent all damage that would be dealt to Desert Nomads by Deserts.
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