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Cards similar to Midnight Guard (400)

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Gilraen Dnedain Protector

Gilraen, Dúnedain Protector

Legendary Creature — Human Noble (2/3)

, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.

8 /10
$0.29
Glimmerpoint Stag

Glimmerpoint Stag

Creature — Elk (3/3)

Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

5.2 /10
$0.09
GlintSleeve Artisan

Glint-Sleeve Artisan

Creature — Dwarf Artificer (2/2)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

3 /10
$0.02
Glorious Protector

Glorious Protector

Creature — Angel Cleric (3/4)

Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

8.8 /10
$0.23
Glory Bearers

Glory Bearers

Enchantment Creature — Human Cleric (3/4)

Whenever another creature you control attacks, it gets +0/+1 until end of turn.

2.4 /10
$0.01
Graceful Antelope

Graceful Antelope

Creature — Antelope (1/4)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

1.8 /10
$0.35
Grey Host Reinforcements

Grey Host Reinforcements

Creature — Spirit Soldier (1/1)

Flying, ward
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.

6 /10
$0.14
Gryff Rider

Gryff Rider

Creature — Human Knight (2/1)

Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

3.2 /10
$0.05
Gryffwing Cavalry

Gryffwing Cavalry

Creature — Human Knight (2/2)

Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.

3.3 /10
$0.04
Guardian Kirin

Guardian Kirin

Creature — Kirin (2/3)

Flying
Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.

3.4 /10
$0.02
Guardian of Faith

Guardian of Faith

Creature — Spirit Knight (3/2)

Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

9.4 /10
$3.23
Guardian of Ghirapur

Guardian of Ghirapur

Creature — Angel (3/3)

Flying
When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

7.4 /10
$0.13
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

0.6 /10
$0.01
Guardian of the Forgotten

Guardian of the Forgotten

Creature — Elephant Warrior (4/4)

Vigilance
Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

0.4 /10
$0.05
Guardian of the Great Door

Guardian of the Great Door

Creature — Angel (4/4)

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying

2.5 /10
$0.05
Haazda Officer

Haazda Officer

Creature — Human Soldier (3/2)

When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.

0.8 /10
$0.03
Hanged Executioner

Hanged Executioner

Creature — Spirit (1/1)

Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Exile Hanged Executioner: Exile target creature.

8 /10
$0.11
Harsh Deceiver

Harsh Deceiver

Creature — Spirit (1/4)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.

0.2 /10
$0.08
Heavenly Qilin

Heavenly Qilin

Creature — Kirin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.

1.1 /10
$0.14
Heliod SunCrowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God (5/5)

Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.

9.7 /10
~$13
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