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Cards similar to Midnight Recovery (400)

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Tourachs Canticle

Tourach's Canticle

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.

3.7 /10
$0.02
Unearth

Unearth

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)

9.7 /10
$0.24
Unfinished Business

Unfinished Business

Sorcery

Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)

7.5 /10
$2.12
Woodland Guidance

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.

2.7 /10
$0.15
Alms of the Vein

Alms of the Vein

Sorcery

Target opponent loses 3 life and you gain 3 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.3 /10
$0.23
Arms of Hadar

Arms of Hadar

Sorcery

Creatures target player controls get -2/-2 until end of turn.

3.8 /10
$0.12
Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

6.1 /10
$0.43
Asphyxiate

Asphyxiate

Sorcery

Destroy target untapped creature.

3.8 /10
$0.03
Assassinate

Assassinate

Sorcery

Destroy target tapped creature.

4.7 /10
$0.03
Atrocious Experiment

Atrocious Experiment

Sorcery

Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

7.4 /10
$0.11
Awaken the Erstwhile

Awaken the Erstwhile

Sorcery

Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

7.6 /10
$0.40
Befoul

Befoul

Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

2.8 /10
$0.15
Biting Rain

Biting Rain

Sorcery

All creatures get -2/-2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
$0.10
Bitter Ordeal

Bitter Ordeal

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

6.1 /10
~$12
Black Hole

Black Hole

Sorcery

Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.

5.5 /10
$0.11
Bleeding Edge

Bleeding Edge

Sorcery

Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

4.3 /10
$0.08
Blight Grenade

Blight Grenade

Sorcery

Destroy target creature.
All creatures get -3/-3 until end of turn.

6.9 /10
$0.16
Claim the Precious

Claim the Precious

Sorcery

Destroy target creature. The Ring tempts you.

8.7 /10
$0.24
Contract Killing

Contract Killing

Sorcery

Destroy target creature. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

5.6 /10
$0.04
Corpsehatch

Corpsehatch

Sorcery

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

3.2 /10
$0.06
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