Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Creature — Elf (2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Elemental (4/3)
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
Creature — Vampire (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Cat Ape (4/3)
Ferocious Tigorilla enters with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Incarnation (2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Creature — Angel Soldier (4/3)
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature — Elemental (0/0)
Floodchaser enters with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
Creature — Kavu (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
: Flowstone Kavu gets +1/-1 until end of turn.
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Creature — Human Warrior (4/4)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Legendary Creature — Satyr (2/2)
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
Legendary Planeswalker — Garruk
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
-2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
-7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Creature — Human Warrior (2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Menace (This creature can't be blocked except by two or more creatures.)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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