Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
As an additional cost to cast this spell, pay X life.
Each other player loses X life.
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Sorcery
Assist (Another player can pay up to of this spell's cost.)
Destroy target creature with power 4 or greater.
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
Sorcery
Each player draws three cards, then discards three cards at random.
Sorcery
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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