Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
This spell costs less to cast during your end step.
Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
Instant
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Instant
Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Instant
Spree (Choose one or more additional costs.)
+ — All creatures lose all abilities until end of turn.
+ — Choose a creature you control. It gains indestructible until end of turn.
+ — Destroy all creatures.
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered the battlefield this turn.
Instant
As an additional cost to cast this spell, sacrifice a permanent.
Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
Instant
( can be paid with either or .)
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Instant
Choose two —
• Each opponent sacrifices a creature.
• Exile all opponents' graveyards.
• Create a 1/1 white and black Spirit creature token with flying.
• You gain 4 life.
Entwine (Choose all if you pay the entwine cost.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Instant
Choose one —
• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
• Counter target instant or sorcery spell.
• Destroy target creature or planeswalker with mana value 3 or less.
Instant
Choose three. You may choose the same mode more than once.
• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
• Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
• Target player returns a creature card from their graveyard to their hand.
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