Creature — Merfolk Wizard (1/1)
: Target instant or sorcery spell becomes the color of your choice.
Creature — Elemental (2/1)
, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.
Creature — Human Wizard (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.
Creature — Human Wizard (2/1)
, Sacrifice a Wizard: Counter target spell.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Merfolk Wizard (1/3)
: Add . Spend this mana only to cast an instant or sorcery spell or a kicked spell.
Creature — Sponge (1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
Creature — Merfolk Spellshaper (1/1)
, , Discard a card: Return target creature to its owner's hand.
Creature — Elemental Shaman (2/1)
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
Creature — Bird (2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
Creature — Human Wizard (1/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
Creature — Faerie (1/1)
Flying
: Target creature gains flying until end of turn.
Creature — Nightmare Salamander Beast (2/2)
When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Human Soldier Scout (1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.
Creature — Human Soldier Rogue (1/1)
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
Creature — Shapeshifter (1/1)
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
Creature — Illusion (1/1)
Kicker (You may pay an additional as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
Creature — Vedalken Artificer (1/2)
Flying
When Aether Swooper enters the battlefield, you get (two energy counters).
Whenever Aether Swooper attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get (three energy counters).
, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Human Wizard (1/1)
Sacrifice Alchemist's Apprentice: Draw a card.
Creature — Elemental Beast (1/3)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
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