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Cards similar to Roar of the Crowd (400)

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Fervent Mastery

Fervent Mastery

Sorcery

You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

6.7 /10
$0.10
Fierce Invocation

Fierce Invocation

Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

1.4 /10
$0.05
Fire of Orthanc

Fire of Orthanc

Sorcery

Destroy target artifact or land. Creatures without flying can't block this turn.

5.5 /10
$0.02
Fissure Vent

Fissure Vent

Sorcery

Choose one or both —
• Destroy target artifact.
• Destroy target nonbasic land.

2.1 /10
$0.07
Flowstone Flood

Flowstone Flood

Sorcery

Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.

2.1 /10
$0.24
Geomancers Gambit

Geomancer's Gambit

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.

5.5 /10
$0.09
Goblin Scouts

Goblin Scouts

Sorcery

Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

2.8 /10
$0.23
Goblin War Strike

Goblin War Strike

Sorcery

Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.

8.5 /10
$3.58
Harmless Offering

Harmless Offering

Sorcery

Target opponent gains control of target permanent you control.

7.5 /10
$0.83
Heat Shimmer

Heat Shimmer

Sorcery

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

9.1 /10
$9.64
Honor the GodPharaoh

Honor the God-Pharaoh

Sorcery

As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

6.4 /10
$0.05
Howl of the Horde

Howl of the Horde

Sorcery

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

6.5 /10
$0.22
Icefall

Icefall

Sorcery

Destroy target artifact or land.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

3.8 /10
$0.21
Incite Hysteria

Incite Hysteria

Sorcery

Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

1.7 /10
$0.08
Incite Rebellion

Incite Rebellion

Sorcery

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.

5.3 /10
$0.31
Into the Night

Into the Night

Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

6.7 /10
$0.08
Kindred Charge

Kindred Charge

Sorcery

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

8.1 /10
$8.05
Lava Flow

Lava Flow

Sorcery

Destroy target creature or land.

1.1 /10
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Massive Raid

Massive Raid

Instant

Massive Raid deals damage to any target equal to the number of creatures you control.

8.1 /10
$0.18
Metallic Mastery

Metallic Mastery

Sorcery

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

2.4 /10
$0.12
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