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Cards similar to Rush of Blood (400)

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Spoils of the Hunt

Spoils of the Hunt

Instant

Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.

2.4 /10
$0.01
Storm Kings Thunder

Storm King's Thunder

Instant

When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

8.7 /10
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Tibalts Trickery

Tibalt's Trickery

Instant

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

9.8 /10
$7.44
Violent Eruption

Violent Eruption

Instant

Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.6 /10
$0.27
Warped Physique

Warped Physique

Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

2.3 /10
$0.05
When Fluffy Bunnies Attack

When Fluffy Bunnies Attack

Instant

Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.

10 /10
$0.19
Wild Magic Surge

Wild Magic Surge

Instant

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

9.7 /10
$0.28
Wolf Strike

Wolf Strike

Instant

Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

5 /10
$0.03
Yamabushis Flame

Yamabushi's Flame

Instant

Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

0.7 /10
$0.12
You Find Some Prisoners

You Find Some Prisoners

Instant

Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

9.3 /10
$0.19
Ancient Grudge

Ancient Grudge

Instant

Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.6 /10
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Artillerize

Artillerize

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.
Artillerize deals 5 damage to any target.

3 /10
$0.08
Aura Barbs

Aura Barbs

Instant — Arcane

Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

2.6 /10
$0.20
Bash to Bits

Bash to Bits

Instant

Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.1 /10
$0.14
Berserkers Frenzy

Berserker's Frenzy

Instant

Cast this spell only before combat or during combat before blockers are declared.
Roll two d20 and ignore the lower roll.
1—14 | Choose any number of creatures. They block this turn if able.
15—20 | You choose which creatures block this turn and how those creatures block.

7.9 /10
$1.15
Blast from the Past

Blast from the Past

Instant

Madness , cycling , kicker , flashback , buyback
Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

10 /10
$0.08
Blood Oath

Blood Oath

Instant

Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

1.5 /10
$0.30
Brawl

Brawl

Instant

Until end of turn, all creatures gain ": This creature deals damage equal to its power to target creature."

2.1 /10
$0.35
Burnout

Burnout

Instant

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
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Call In a Professional

Call In a Professional

Instant

Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)

5.5 /10
$0.03
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