Creature — Elemental (0/6)
, , Sacrifice Crater Elemental: It deals 4 damage to target creature.
Formidable — : Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.
Creature — Human Rogue (4/3)
Haste
Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Creature — Goat Beast (4/1)
Haste
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Creature — Goblin Bard (1/3)
Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add .
Creature — Human Scout (1/2)
Double strike, trample
Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature — Ogre Pirate (5/2)
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
Creature — Vampire Knight (4/5)
Trample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
Creature — Manticore (2/2)
Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.
Creature — Bird (2/2)
Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
Creature — Vampire (3/2)
When Crossway Vampire enters the battlefield, target creature can't block this turn.
Creature — Ogre Mercenary (4/4)
When Crown-Hunter Hireling enters the battlefield, you become the monarch.
Crown-Hunter Hireling can't attack unless defending player is the monarch.
Creature — Human Shaman (0/1)
Haste
: Cunning Sparkmage deals 1 damage to any target.
Creature — Human Artificer (3/3)
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
Creature — Cyclops Wizard (4/2)
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Creature — Cyclops Warrior (4/4)
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
Creature — Lizard Rogue (2/3)
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Creature — Goblin (3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
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