← Edit search Random card

Cards similar to Samite Blessing (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mortal Wound

Mortal Wound

Enchantment — Aura

Enchant creature
When enchanted creature is dealt damage, destroy it.

2.4 /10
$0.12
Mystic Might

Mystic Might

Enchantment — Aura

Enchant land you control
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has ": Target creature gets +2/+2 until end of turn."

0.1 /10
$0.56
One with Nature

One with Nature

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

8.1 /10
$3.66
Ordeal of Heliod

Ordeal of Heliod

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.

5.4 /10
$0.11
Out of Time

Out of Time

Enchantment

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

8.5 /10
$0.09
Pilgrim of Justice

Pilgrim of Justice

Creature — Human Cleric (1/3)

Protection from red
, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

0.4 /10
$0.17
Pilgrim of Virtue

Pilgrim of Virtue

Creature — Human Cleric (1/3)

Protection from black
, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

0.3 /10
$0.10
Racecourse Fury

Racecourse Fury

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains haste until end of turn."

3.1 /10
$0.05
Robe of Mirrors

Robe of Mirrors

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

6.1 /10
$0.26
Runed Halo

Runed Halo

Enchantment

As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

4.9 /10
$0.26
Shimmering Wings

Shimmering Wings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.

6.7 /10
$0.23
SoulStrike Technique

Soul-Strike Technique

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2.7 /10
$0.09
Spear of Heliod

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1.
, : Destroy target creature that dealt damage to you this turn.

8.8 /10
$0.83
Spirit Loop

Spirit Loop

Enchantment — Aura

Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

7.4 /10
$7.03
Starfield of Nyx

Starfield of Nyx

Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

9.1 /10
$2.32
Supernatural Rescue

Supernatural Rescue

Enchantment — Aura

This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.

3 /10
$0.04
Tattoo Ward

Tattoo Ward

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.

1.4 /10
$0.20
Twinblade Geist  Twinblade Invocation

Twinblade Geist // Twinblade Invocation

Creature — Spirit Warrior // Enchantment — Aura (1/1)

Double strike
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Twinblade Invocation

Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

6.3 /10
$0.08
Vampiric Link

Vampiric Link

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage, you gain that much life.

7.9 /10
$0.72
Vanishing

Vanishing

Enchantment — Aura

Enchant creature
: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

7.5 /10
$0.46
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.