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Cards similar to Serra Inquisitors (400)

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General Marhault Elsdragon

General Marhault Elsdragon

Legendary Creature — Elf Warrior (4/4)

Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.

7.5 /10
$0.21
Glimmering Angel

Glimmering Angel

Creature — Angel (2/2)

Flying
: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

0.1 /10
$0.11
Glorifier of Dusk

Glorifier of Dusk

Creature — Vampire Soldier (4/4)

Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

2.1 /10
$0.03
GoldenScale Aeronaut

Golden-Scale Aeronaut

Creature — Dwarf Pilot (2/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Flying

2.1 /10
$0.02
Grasping Giant

Grasping Giant

Creature — Giant (5/7)

Vigilance
Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

4.4 /10
$0.30
Graven Dominator

Graven Dominator

Creature — Gargoyle (4/4)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

1 /10
$0.21
Greater Stone Spirit

Greater Stone Spirit

Creature — Elemental Spirit (4/4)

Greater Stone Spirit can't be blocked by creatures with flying.
: Until end of turn, target creature gets +0/+2 and gains ": This creature gets +1/+0 until end of turn."

0.9 /10
$0.05
Heron of Hope

Heron of Hope

Creature — Bird (2/3)

Flying
If you would gain life, you gain that much life plus 1 instead.
: Heron of Hope gains lifelink until end of turn.

4.9 /10
$0.03
IllTempered Loner  Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf (3/3)

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Howlpack Avenger

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$0.32
Ingenious Leonin

Ingenious Leonin

Creature — Cat Soldier (4/4)

: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.

2.2 /10
$0.07
Jeweled Spirit

Jeweled Spirit

Creature — Spirit (3/3)

Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

0.1 /10
$0.25
Kangee Sky Warden

Kangee, Sky Warden

Legendary Creature — Bird Wizard (3/3)

Flying, vigilance
Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

7.9 /10
$0.09
Kjeldoran Knight

Kjeldoran Knight

Creature — Human Knight (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Kjeldoran Knight gets +1/+0 until end of turn.
: Kjeldoran Knight gets +0/+2 until end of turn.

2.7 /10
$1.13
Life of the Party

Life of the Party

Creature — Elemental (0/1)

First strike, trample, haste
Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

8.6 /10
$2.66
LimDls Paladin

Lim-Dûl's Paladin

Creature — Human Knight (0/3)

Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

1.2 /10
$0.19
Liu Bei Lord of Shu

Liu Bei, Lord of Shu

Legendary Creature — Human Soldier (2/4)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

1.9 /10
~$28
Lumbering Battlement

Lumbering Battlement

Creature — Beast (4/5)

Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

6 /10
$0.15
Marhault Elsdragon

Marhault Elsdragon

Legendary Creature — Elf Warrior (4/6)

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

1.2 /10
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Midvast Protector

Midvast Protector

Creature — Human Wizard (2/3)

When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

0.5 /10
$0.03
Moodmark Painter

Moodmark Painter

Creature — Human Shaman (2/3)

Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

2.4 /10
$0.02
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