Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its kicker, it deals X damage to that creature's controller. If this spell was kicked with its kicker, you draw X cards.
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Create three 1/1 red Goblin creature tokens.
Sorcery
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
Sorcery
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
Sorcery
Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
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