← Edit search Random card

Cards similar to Steam Vines (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Spiteful Motives

Spiteful Motives

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+0 and has first strike.

1.5 /10
$0.07
Splinter Twin

Splinter Twin

Enchantment — Aura

Enchant creature
Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

8.4 /10
$8.28
Stonehands

Stonehands

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +1/+0 until end of turn.

0.6 /10
--
Swashbuckling

Swashbuckling

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

3.4 /10
$0.06
Talons of Falkenrath

Talons of Falkenrath

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has ": This creature gets +2/+0 until end of turn."

0.9 /10
$0.08
The Brute

The Brute

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.

2.6 /10
$0.39
The Triumph of Anax

The Triumph of Anax

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

3.6 /10
$0.08
Thunderous Might

Thunderous Might

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)

4.1 /10
$0.08
Uncontrollable Anger

Uncontrollable Anger

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.

1 /10
$0.01
Underworld Breach

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.

9.8 /10
~$15
Undying Rage

Undying Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

5.3 /10
$0.02
Vow of Lightning

Vow of Lightning

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

7.7 /10
$0.29
War Cadence

War Cadence

Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature they control.

6.4 /10
$0.56
Arterial Alchemy

Arterial Alchemy

Enchantment

When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

7.2 /10
$0.12
Ashlings Prerogative

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with mana value of the chosen quality has haste.
Each creature without mana value of the chosen quality enters the battlefield tapped.

5.2 /10
$0.74
Battle Plan

Battle Plan

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.7 /10
$0.03
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

9.6 /10
$6.38
Blood Sun

Blood Sun

Enchantment

When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities.

5.6 /10
$0.34
Chaos Moon

Chaos Moon

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

2.8 /10
$0.97
Clash of Realities

Clash of Realities

Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

2 /10
$0.26
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.