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Cards similar to Tangle Mantis (400)

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Cradle Guard

Cradle Guard

Creature — Treefolk (4/4)

Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

0.6 /10
$0.27
Cragsmasher Yeti

Cragsmasher Yeti

Creature — Yeti (4/2)

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Trample

3.3 /10
$0.07
Crash of Rhino Beetles

Crash of Rhino Beetles

Creature — Insect (5/5)

Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.

7.5 /10
$0.13
Crash the Ramparts

Crash the Ramparts

Instant

Target creature gets +3/+3 and gains trample until end of turn.

2.9 /10
$0.03
Crash Through

Crash Through

Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.

9.3 /10
$0.11
Crashing Centaur

Crashing Centaur

Creature — Centaur (3/4)

, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

0.3 /10
$0.12
Crashing Footfalls

Crashing Footfalls

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample.

5.1 /10
$0.52
Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast (5/5)

Haste
When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

9.8 /10
~$33
Craw Giant

Craw Giant

Creature — Giant (6/4)

Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

2 /10
$5.64
Crazed Armodon

Crazed Armodon

Creature — Elephant (3/3)

: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.

0.2 /10
$0.37
Creeperhulk

Creeperhulk

Creature — Plant Elemental (5/5)

Trample
: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

4.1 /10
$0.23
Crested Herdcaller

Crested Herdcaller

Creature — Dinosaur (3/3)

Trample
When Crested Herdcaller enters, create a 3/3 green Dinosaur creature token with trample.

4.9 /10
$0.17
Crimson Caravaneer

Crimson Caravaneer

Creature — Human Scout (1/2)

Double strike, trample
Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

5.9 /10
$0.07
Crimson Fleet Commodore

Crimson Fleet Commodore

Creature — Ogre Pirate (5/2)

Trample
When Crimson Fleet Commodore enters, you become the monarch.

6.3 /10
$0.06
Crimson Honor Guard

Crimson Honor Guard

Creature — Vampire Knight (4/5)

Trample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

5.6 /10
$0.10
Crowned Ceratok

Crowned Ceratok

Creature — Rhino (4/3)

Trample
Each creature you control with a +1/+1 counter on it has trample.

5.1 /10
$0.06
Crumbling Colossus

Crumbling Colossus

Artifact Creature — Golem (7/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Crumbling Colossus attacks, sacrifice it at end of combat.

2.3 /10
$0.09
Crusher Zendikon

Crusher Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.

2 /10
$0.07
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