Artifact Creature — Scorpion (3/1)
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
Artifact Creature — Golem (3/5)
: Put target card from your graveyard on the bottom of your library.
Artifact Creature — Golem (2/3)
Whenever Flint Golem becomes blocked, defending player mills three cards.
Artifact Creature — Golem (4/3)
Forgotten Sentinel enters the battlefield tapped.
Artifact Creature — Juggernaut (5/5)
Galvanic Juggernaut attacks each combat if able.
Galvanic Juggernaut doesn't untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.
Artifact Creature — Scarecrow (4/4)
Creature spells you cast cost more to cast.
Host Artifact Creature — Construct (2/2)
When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
Artifact Creature — Juggernaut (3/3)
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Goblin War Wagon.
Artifact Creature — Construct (3/3)
When Guardian Automaton dies, you gain 3 life.
Artifact Creature — Golem (4/4)
This spell costs less to cast for each card you've cycled or discarded this turn.
Cycling (, Discard this card: Draw a card.)
Artifact Creature — Golem Warrior (4/4)
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
Artifact Creature — Golem (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Artifact Creature — Golem (5/3)
Vigilance
Iron Golem attacks or blocks each combat if able.
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Artifact Creature — Juggernaut (10/10)
When Leveler enters the battlefield, exile all cards from your library.
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