Creature — Werewolf (2/4)
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
Legendary Creature — Horror Spellshaper (3/3)
, , Discard two cards: Target player discards X cards at random.
Creature — Zombie (3/3)
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
Creature — Zombie Giant (4/4)
When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Orc Warrior (3/3)
When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
Creature — Horror (0/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Creature — Phyrexian Horror (4/4)
When Gulping Scraptrap enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Zombie Fish (5/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Creature — Demon Spirit (5/4)
Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.
Creature — Vampire (3/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
Creature — Ogre Shaman Ally (3/2)
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
Creature — Demon (6/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
Creature — Spirit (5/4)
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
Creature — Demon (5/5)
Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.
Legendary Creature — Spirit (3/2)
Flying
, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Creature — Demon (6/6)
Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Creature — Zombie Giant (6/5)
, : Destroy target land. If that land was nonbasic, untap Helldozer.
Creature — Demon (5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
At the beginning of your end step, each opponent discards a card.
, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Creature — Human Warlock (4/4)
Circle of Death — : Roll a d20.
1—9 | Each opponent loses 2 life.
10—19 | Each opponent loses 2 life and you gain 2 life.
20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Avatar (2/4)
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.
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