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Cards similar to Veteran Armorsmith (400)

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Fledgling Griffin

Fledgling Griffin

Creature — Griffin (2/2)

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

3.5 /10
$0.08
FleetFooted Monk

Fleet-Footed Monk

Creature — Human Monk (1/1)

Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.

1.1 /10
$0.25
Fleeting Spirit

Fleeting Spirit

Creature — Spirit (3/1)

, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

3.1 /10
$0.03
Flumph

Flumph

Creature — Jellyfish (0/4)

Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.

9.1 /10
$0.90
Frostbridge Guard

Frostbridge Guard

Creature — Elemental Soldier (2/2)

, : Tap target creature.

4.6 /10
$0.03
Ghost Warden

Ghost Warden

Creature — Spirit (1/1)

: Target creature gets +1/+1 until end of turn.

0.6 /10
$0.01
GloryBound Initiate

Glory-Bound Initiate

Creature — Human Warrior (3/1)

You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)

3.3 /10
$0.10
GodFavored General

God-Favored General

Creature — Human Soldier (1/1)

Inspired — Whenever God-Favored General becomes untapped, you may pay . If you do, create two 1/1 white Soldier enchantment creature tokens.

3.8 /10
$0.06
Grand Abolisher

Grand Abolisher

Creature — Human Cleric (2/2)

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

9.9 /10
$9.69
Grateful Apparition

Grateful Apparition

Creature — Spirit (1/1)

Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.4 /10
$0.13
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

0.6 /10
$0.01
Gust Walker

Gust Walker

Creature — Human Wizard (2/2)

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

1.5 /10
$0.03
Hand of Honor

Hand of Honor

Creature — Human Samurai (2/2)

Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

4.8 /10
$1.78
Hero of Iroas

Hero of Iroas

Creature — Human Soldier (2/2)

Aura spells you cast cost less to cast.
Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.

8.1 /10
$0.49
Hexgold Slith

Hexgold Slith

Creature — Slith (2/1)

When Hexgold Slith enters the battlefield, you get (two energy counters).
Whenever Hexgold Slith attacks, you may pay . If you do, it gains first strike until end of turn.
Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.

0 /10
$0.06
Hipparion

Hipparion

Creature — Horse (1/3)

Hipparion can't block creatures with power 3 or greater unless you pay .

1.9 /10
$0.23
Hushbringer

Hushbringer

Creature — Faerie (1/2)

Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.

9.2 /10
$0.48
Ingenious Smith

Ingenious Smith

Creature — Human Artificer (1/1)

When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.

6.4 /10
$0.07
InnerChamber Guard

Inner-Chamber Guard

Creature — Human Samurai (0/2)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3.8 /10
$0.08
Inquisitor Exarch

Inquisitor Exarch

Creature — Phyrexian Cleric (2/2)

When Inquisitor Exarch enters the battlefield, choose one —
• You gain 2 life.
• Target opponent loses 2 life.

4.4 /10
$0.14
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