Land
Lonely Sandbar enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Land
Lounge enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Land
Lumbering Falls enters the battlefield tapped.
: Add or .
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Land — Desert
Lush Oasis enters the battlefield tapped.
When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.
: Add or .
Land — Mountain
(: Add .)
Madblind Mountain enters the battlefield tapped.
, : Shuffle your library. Activate only if you control two or more red permanents.
Land
Maze's End enters the battlefield tapped.
: Add .
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Memorial to Genius enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Genius: Draw two cards.
Land
Memorial to Glory enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Land — Island
(: Add .)
Moonring Island enters the battlefield tapped.
, : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Artifact
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
Land
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Needle Spires enters the battlefield tapped.
: Add or .
: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land — Plains Island
(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Restless Anchorage enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
Land
Restless Bivouac enters the battlefield tapped.
: Add or .
: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Land
Restless Reef enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
Land
Restless Spire enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
Land
Restless Vents enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
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