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Cards similar to Wake of Vultures (400)

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Kami of the Waning Moon

Kami of the Waning Moon

Creature — Spirit (1/1)

Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

3.7 /10
$0.14
Keening Banshee

Keening Banshee

Creature — Spirit (2/2)

Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.

2.1 /10
$0.10
Keskit the Flesh Sculptor

Keskit, the Flesh Sculptor

Legendary Creature — Phyrexian Human Artificer (1/3)

, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)

7.1 /10
$0.05
Kheru Bloodsucker

Kheru Bloodsucker

Creature — Vampire (2/2)

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

3.4 /10
$0.13
Kheru Dreadmaw

Kheru Dreadmaw

Creature — Zombie Crocodile (4/4)

Defender
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

2.2 /10
$0.03
King Macar the GoldCursed

King Macar, the Gold-Cursed

Legendary Creature — Human Noble (2/3)

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

7.5 /10
$0.42
Kinzu of the Bleak Coven

Kinzu of the Bleak Coven

Legendary Creature — Phyrexian Vampire (5/4)

Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)

6.6 /10
$0.15
Korlash Heir to Blackblade

Korlash, Heir to Blackblade

Legendary Creature — Zombie Warrior (0/0)

Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.

5.2 /10
$2.79
Kraul Swarm

Kraul Swarm

Creature — Insect Warrior (4/1)

Flying
, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

2.3 /10
$0.03
Krav the Unredeemed

Krav, the Unredeemed

Legendary Creature — Demon (3/3)

Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.

7.8 /10
$3.25
Krovikan Vampire

Krovikan Vampire

Creature — Vampire (3/3)

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

1.4 /10
--
LimDls Cohort

Lim-Dûl's Cohort

Creature — Zombie (2/3)

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

0.2 /10
$0.18
LimDls High Guard

Lim-Dûl's High Guard

Creature — Skeleton (2/1)

First strike
: Regenerate Lim-Dûl's High Guard.

3.3 /10
--
Lord Skitters Butcher

Lord Skitter's Butcher

Creature — Rat Peasant (2/3)

When Lord Skitter's Butcher enters the battlefield, choose one —
• Create a 1/1 black Rat creature token with "This creature can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.

7.2 /10
$0.09
Lychguard

Lychguard

Artifact Creature — Necron (2/3)

Guardian Protocols — , Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.

6.3 /10
$0.18
Maddening Imp

Maddening Imp

Creature — Imp (1/1)

Flying
: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

3.6 /10
$1.68
Magus of the Abyss

Magus of the Abyss

Creature — Human Wizard (4/3)

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

5.6 /10
$0.22
Manticore

Manticore

Creature — Manticore (2/1)

Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

2.6 /10
$0.02
MarrowGnawer

Marrow-Gnawer

Legendary Creature — Rat Rogue (2/3)

All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

8.7 /10
~$35
Marsh Lurker

Marsh Lurker

Creature — Beast (3/2)

Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

0 /10
$0.10
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