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Cards similar to Wasteland Viper (400)

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Nyx Herald

Nyx Herald

Enchantment Creature — Centaur Shaman (2/3)

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

3.9 /10
$0.04
Oashra Cultivator

Oashra Cultivator

Creature — Human Druid (0/3)

, , Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3.8 /10
$0.02
Ochre Jelly

Ochre Jelly

Creature — Ooze (0/0)

Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.

8.5 /10
$0.34
OldGrowth Dryads

Old-Growth Dryads

Creature — Dryad (3/3)

When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

4.8 /10
$0.15
Orochi Leafcaller

Orochi Leafcaller

Creature — Snake Shaman (1/1)

: Add one mana of any color.

5.2 /10
$0.30
Pouncing Jaguar

Pouncing Jaguar

Creature — Cat (2/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

1.4 /10
$0.17
Protean Hydra

Protean Hydra

Creature — Hydra (0/0)

Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

8.3 /10
$5.03
Reaper of the Wilds

Reaper of the Wilds

Creature — Gorgon (4/5)

Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Reaper of the Wilds gains deathtouch until end of turn.
: Reaper of the Wilds gains hexproof until end of turn.

5.3 /10
$0.17
Rimehorn Aurochs

Rimehorn Aurochs

Snow Creature — Aurochs (3/3)

Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
: Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)

2.5 /10
$0.15
Rogue Elephant

Rogue Elephant

Creature — Elephant (3/3)

When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.

1.1 /10
$0.21
Sacred Prey

Sacred Prey

Creature — Horse (1/1)

Whenever Sacred Prey becomes blocked, you gain 1 life.

1.3 /10
$0.21
SakuraTribe Scout

Sakura-Tribe Scout

Creature — Snake Shaman Scout (1/1)

: You may put a land card from your hand onto the battlefield.

9 /10
$1.95
Scryb Sprites

Scryb Sprites

Creature — Faerie (1/1)

Flying

4.6 /10
--
Scute Mob

Scute Mob

Creature — Insect (1/1)

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

8.5 /10
$0.56
Shaper Guildmage

Shaper Guildmage

Creature — Human Wizard (1/1)

, : Target creature gains first strike until end of turn.
, : Target creature gets +1/+0 until end of turn.

0.2 /10
$0.08
Signal Pest

Signal Pest

Artifact Creature — Pest (0/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.

8.5 /10
$0.52
Singing Tree

Singing Tree

Creature — Plant (0/3)

: Target attacking creature has base power 0 until end of turn.

1.7 /10
--
Skyshroud Ranger

Skyshroud Ranger

Creature — Elf Ranger (1/1)

: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

8.1 /10
$0.43
Tarpan

Tarpan

Creature — Horse (1/1)

When Tarpan dies, you gain 1 life.

1.8 /10
$0.18
The Pride of Hull Clade

The Pride of Hull Clade

Legendary Creature — Crocodile Elk Turtle (2/15)

This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

7 /10
$1.90
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