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Cards similar to Zurgo Helmsmasher (400)

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Sengir Connoisseur

Sengir Connoisseur

Creature — Vampire (3/3)

Flying
Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.

4.4 /10
$0.02
Sentry Bot

Sentry Bot

Artifact Creature — Robot (2/5)

Flash
This spell costs less to cast for each creature attacking you.
When Sentry Bot enters the battlefield, you get for each creature attacking you.
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.

5.7 /10
$0.11
SevenTail Mentor

Seven-Tail Mentor

Creature — Fox Samurai (2/3)

When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.

5.8 /10
$0.02
Surly Badgersaur

Surly Badgersaur

Creature — Badger Dinosaur (3/3)

Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.

8.7 /10
$1.42
The Haunt of Hightower

The Haunt of Hightower

Legendary Creature — Vampire (3/3)

Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

8 /10
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The Red Terror

The Red Terror

Legendary Creature — Tyranid (4/3)

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

8 /10
$1.73
Thriving Ibex

Thriving Ibex

Creature — Goat (2/4)

When Thriving Ibex enters the battlefield, you get (two energy counters).
Whenever Thriving Ibex attacks, you may pay . If you do, put a +1/+1 counter on it.

2.4 /10
$0.02
Thriving Skyclaw

Thriving Skyclaw

Creature — Cat Dragon (3/2)

Flying
When Thriving Skyclaw enters the battlefield, you get (three energy counters).
Whenever Thriving Skyclaw attacks, you may pay . If you do, put a +1/+1 counter on it.

0.2 /10
$0.36
Vengeful Warchief

Vengeful Warchief

Creature — Orc Warrior (4/4)

Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)

2.6 /10
$0.03
Vulpikeet

Vulpikeet

Creature — Fox Bird (2/3)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, put a +1/+1 counter on it.

6.7 /10
$0.04
Wedding Security

Wedding Security

Creature — Vampire Soldier (4/4)

Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.

5.5 /10
$0.03
Wildfire Cerberus

Wildfire Cerberus

Creature — Dog (4/3)

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.

2.7 /10
$0.07
Avalanche Tusker

Avalanche Tusker

Creature — Elephant Warrior (6/4)

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

2.2 /10
$0.09
Emberwilde Caliph

Emberwilde Caliph

Creature — Djinn (4/4)

Flying, trample
Emberwilde Caliph attacks each combat if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.

0.4 /10
$0.53
Tolsimir Midnights Light

Tolsimir, Midnight's Light

Legendary Creature — Elf Scout (3/2)

Lifelink
When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

6.8 /10
$0.17
Admiral Brass Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate (3/3)

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

6.7 /10
$0.16
Athreos ShroudVeiled

Athreos, Shroud-Veiled

Legendary Enchantment Creature — God (4/7)

Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

8.8 /10
$3.98
Djeru and Hazoret

Djeru and Hazoret

Legendary Creature — Human God (5/4)

As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

8.3 /10
$0.26
Duke Ulder Ravengard

Duke Ulder Ravengard

Legendary Creature — Human Noble Soldier (5/5)

At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

8.3 /10
$0.10
Frenzied Gorespawn

Frenzied Gorespawn

Creature — Horror (4/4)

When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.

3.7 /10
$0.88
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