Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Creature — Dinosaur (3/5)
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
Creature — Phyrexian Cleric (2/2)
When Inquisitor Exarch enters the battlefield, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
Creature — Vampire Cleric (3/2)
When Inspiring Cleric enters the battlefield, you gain 4 life.
Creature — Human Soldier (1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
Creature — Angel Cleric (2/1)
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
Battle — Siege // Creature — Angel (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.
Serra Faithkeeper
Flying, vigilance
Creature — Plant (0/3)
Defender
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Creature — Human Wizard (1/1)
, : Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Creature — Cat Soldier (2/5)
Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.
Creature — Human Wizard (1/2)
, : Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
Creature — Cat Knight (2/2)
Flying
When Kemba's Skyguard enters the battlefield, you gain 2 life.
Creature — Kithkin Cleric (1/3)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
Legendary Creature — Spirit (0/0)
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Creature — Kor Cleric (1/4)
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Creature — Cat Warrior (3/1)
Flash
When Kutzil's Flanker enters the battlefield, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
Creature — Centaur Advisor (3/2)
When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.
Creature — Angel (2/4)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Legendary Creature — Human Noble (3/3)
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
Legendary Creature — Angel (5/5)
Flying
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
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