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Cards similar to Storm Fleet Aerialist (400)

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Giant Tortoise

Giant Tortoise

Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

2.9 /10
$4.95
Glimmerbell

Glimmerbell

Creature — Elemental Jellyfish (1/3)

Flying
: Untap Glimmerbell.

2.7 /10
$0.03
Gnarlid Colony

Gnarlid Colony

Creature — Beast (2/2)

Kicker (You may pay an additional as you cast this spell.)
If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.

6.9 /10
$0.04
Gnarlid Pack

Gnarlid Pack

Creature — Beast (2/2)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

3.3 /10
$0.08
GoShintai of Lost Wisdom

Go-Shintai of Lost Wisdom

Legendary Enchantment Creature — Shrine (0/4)

Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

8.5 /10
$0.12
Gossamer Phantasm

Gossamer Phantasm

Creature — Illusion (2/1)

Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

1.5 /10
$0.06
Gray Harbor Merfolk

Gray Harbor Merfolk

Creature — Merfolk Rogue (0/3)

Gray Harbor Merfolk can't be blocked.
Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.

6.5 /10
$0.07
Guardian of Solitude

Guardian of Solitude

Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

1.4 /10
$0.17
Hammerhead Shark

Hammerhead Shark

Creature — Shark (2/3)

Hammerhead Shark can't attack unless defending player controls an Island.

1.6 /10
$0.18
Haunting Figment

Haunting Figment

Creature — Illusion (2/1)

Vigilance
Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.

3.4 /10
$0.03
Hazy Homunculus

Hazy Homunculus

Creature — Homunculus Illusion (1/1)

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

1.5 /10
$0.13
Helium Squirter

Helium Squirter

Creature — Beast Mutant (0/0)

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains flying until end of turn.

3.3 /10
$0.10
Hermitic Nautilus

Hermitic Nautilus

Artifact Creature — Nautilus (1/4)

Vigilance
: Hermitic Nautilus gets +3/-3 until end of turn.

1.7 /10
$0.02
Hisokas Guard

Hisoka's Guard

Creature — Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.
, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

1.7 /10
$0.08
IceFang Coatl

Ice-Fang Coatl

Snow Creature — Snake (1/1)

Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

7.9 /10
$1.42
Illusionary Informant

Illusionary Informant

Creature — Bird Illusion (1/3)

Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying

0.1 /10
$0.06
Imaginary Pet

Imaginary Pet

Creature — Illusion (4/4)

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

0.9 /10
$0.31
Incursion Specialist

Incursion Specialist

Creature — Human Wizard (1/3)

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

1.4 /10
$0.11
Indigo Faerie

Indigo Faerie

Creature — Faerie Wizard (1/1)

Flying
: Target permanent becomes blue in addition to its other colors until end of turn.

2 /10
$0.20
Invasion of Pyrulea  Gargantuan Slabhorn

Invasion of Pyrulea // Gargantuan Slabhorn

Battle — Siege // Creature — Beast (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.

Gargantuan Slabhorn

Trample, ward
Other transformed permanents you control have trample and ward .

4.9 /10
$0.03
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