Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Instant
Target creature gets +1/+2 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Devoid (This card has no color.)
Target creature gets +2/+0 until end of turn. Regenerate it.
Instant
Target creature gets +1/+1 and gains trample until end of turn.
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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