Instant
Street Spasm deals X damage to target creature without flying you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
Instant
Creatures target player's team controls get +1/+1 until end of turn.
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Instant
As an additional cost to cast this spell, you may sacrifice an artifact.
Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Instant
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
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