Creature — Horse Fish (0/5)
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.
Creature — Faerie Rogue (1/1)
Flying
When Surveilling Sprite dies, you may draw a card.
Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Merfolk Cleric (1/1)
, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
Creature — Snake Warrior (2/1)
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)
Creature — Human Pirate Scout (1/1)
Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
Creature — Spirit (2/1)
Flying
Tattered Haunter can block only creatures with flying.
Legendary Creature — Human Artificer (1/3)
, : Create a token that's a copy of up to one target artifact token you control. Mill two cards.
, , Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
Creature — Merfolk Wizard (2/1)
Kicker (You may pay an additional as you cast this spell.)
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Creature — Merfolk Wizard (2/1)
When Tempest Harvester enters the battlefield, you get (two energy counters).
, Pay : Draw a card, then discard a card.
Creature — Bird (1/2)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
Legendary Creature — Human Rogue (1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
Creature — Thalakos Wizard (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.
Creature — Thalakos Soldier (1/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Merfolk Wizard (1/3)
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Enchantment — Saga // Enchantment Creature — Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Vector Glider
Flying
Legendary Artifact Creature — Equipment Jellyfish (0/4)
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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