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Cards similar to Inner Calm, Outer Strength (400)

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Dromokas Command

Dromoka's Command

Instant

Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.

8.1 /10
$0.24
Elvish Fury

Elvish Fury

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.

2.9 /10
$0.03
Enthusiastic Study

Enthusiastic Study

Instant

Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3.9 /10
$0.02
Fires of Victory

Fires of Victory

Instant

Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.

4.1 /10
$0.07
Gaze of the Gorgon

Gaze of the Gorgon

Instant

( can be paid with either or .)
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

3.3 /10
$0.15
Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

2.8 /10
$0.03
Grixis Charm

Grixis Charm

Instant

Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.

6 /10
$0.18
Harmonic Convergence

Harmonic Convergence

Instant

Put all enchantments on top of their owners' libraries.

2 /10
$0.19
Invert the Skies

Invert the Skies

Instant

Creatures your opponents control lose flying until end of turn if was spent to cast this spell, and creatures you control gain flying until end of turn if was spent to cast this spell. (Do both if was spent.)

2.5 /10
$0.20
Jaheiras Respite

Jaheira's Respite

Instant

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.

8.8 /10
$0.25
Join the Dead

Join the Dead

Instant

Target creature gets -5/-5 until end of turn.
Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.

6.2 /10
$0.02
Kayas Onslaught

Kaya's Onslaught

Instant

Target creature gets +1/+1 and gains double strike until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5.6 /10
$0.11
Kindred Summons

Kindred Summons

Instant

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

9.4 /10
$6.86
Kodamas Might

Kodama's Might

Instant — Arcane

Target creature gets +2/+2 until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

3.6 /10
$0.10
Mardu Charm

Mardu Charm

Instant

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

5.3 /10
$0.12
Moonshae Pixie  Pixie Dust

Moonshae Pixie // Pixie Dust

Creature — Faerie // Instant — Adventure (2/2)

Flying
When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.

Pixie Dust

Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

6.7 /10
$0.07
Mutational Advantage

Mutational Advantage

Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.9 /10
$1.50
Natural Connection

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

6.9 /10
$0.05
Nourish

Nourish

Instant

You gain 6 life.

1.7 /10
$0.11
Preys Vengeance

Prey's Vengeance

Instant

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.4 /10
$0.04
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