Creature — Gorgon (2/5)
Deathtouch
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Creature — Alien Squirrel (0/0)
Xenosquirrels enters the battlefield with two +1/+1 counters on it.
After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
Creature — Vampire Rogue (1/1)
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.
Creature — Skeleton Noble (2/2)
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Legendary Creature — Zombie Elemental (1/1)
Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Artifact Creature — Construct (0/2)
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
Creature — Demon (4/3)
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature — Human Rogue (1/3)
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Creature — Ooze (1/1)
: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Creature — Vampire (1/1)
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature — Dauthi Zombie (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
Creature — Dauthi Rogue (3/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature — Slug Horror (0/3)
Menace
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Shade (3/1)
Kicker
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Creature — Phyrexian Goblin (2/1)
When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Human Rogue // Enchantment — Aura (2/1)
Vengeful Strangler can't block.
When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
Strangling Grasp
Enchant creature or planeswalker an opponent controls
At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
Creature — Insect (1/1)
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
Creatures your opponents control can't have +1/+1 counters put on them.
Creature — Human Berserker (1/1)
Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Human Warrior Ally (1/1)
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
Creature — Human Cleric (1/2)
Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Put a +1/+1 counter on target creature that entered the battlefield this turn.
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