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Cards similar to Camel (400)

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Shieldmage Elder

Shieldmage Elder

Creature — Human Cleric Wizard (2/3)

Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

1.8 /10
$0.20
Soltari Lancer

Soltari Lancer

Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.

3 /10
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Stonewise Fortifier

Stonewise Fortifier

Creature — Human Wizard (2/2)

: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.

0.2 /10
$0.09
Toxic Iguanar

Toxic Iguanar

Creature — Lizard (1/1)

Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

1.4 /10
$0.09
Trained Pronghorn

Trained Pronghorn

Creature — Antelope (1/1)

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

0.8 /10
$0.08
Wellgabber Apothecary

Wellgabber Apothecary

Creature — Merfolk Cleric (2/3)

: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

0.6 /10
$0.03
Zealot ilVec

Zealot il-Vec

Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

3.2 /10
$0.19
Arctic Foxes

Arctic Foxes

Creature — Fox (1/1)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

2 /10
$0.12
Boros Recruit

Boros Recruit

Creature — Goblin Soldier (1/1)

( can be paid with either or .)
First strike

4.5 /10
$0.24
Breathkeeper Seraph

Breathkeeper Seraph

Creature — Angel (4/4)

Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."

8.1 /10
$1.50
Diregraf Escort

Diregraf Escort

Creature — Human Cleric (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.

0.6 /10
$0.05
Figure of Destiny

Figure of Destiny

Creature — Kithkin (1/1)

: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

6 /10
$1.08
Freewind Equenaut

Freewind Equenaut

Creature — Human Archer (2/2)

Flying
As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."

1.4 /10
$0.09
Goblin Glory Chaser

Goblin Glory Chaser

Creature — Goblin Warrior (1/1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

4 /10
$0.09
Guard Dogs

Guard Dogs

Creature — Dog (2/2)

, : Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.

1.5 /10
$0.19
Guul Draz Vampire

Guul Draz Vampire

Creature — Vampire Rogue (1/1)

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3.7 /10
$0.18
Liu Bei Lord of Shu

Liu Bei, Lord of Shu

Legendary Creature — Human Soldier (2/4)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

1.9 /10
~$28
Losheel Clockwork Scholar

Losheel, Clockwork Scholar

Legendary Creature — Elephant Artificer (2/4)

Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.

9.6 /10
$1.39
Nearheath Pilgrim

Nearheath Pilgrim

Creature — Human Cleric (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

2.9 /10
$0.12
Nip Gwyllion

Nip Gwyllion

Creature — Hag (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1.5 /10
$0.15
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