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Cards similar to Demonic Collusion (400)

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Befoul

Befoul

Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

2.8 /10
$0.15
Bitter Ordeal

Bitter Ordeal

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

6.1 /10
~$12
Black Hole

Black Hole

Sorcery

Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.

5.5 /10
$0.12
Blight Grenade

Blight Grenade

Sorcery

Destroy target creature.
All creatures get -3/-3 until end of turn.

6.9 /10
$0.16
Blood Tithe

Blood Tithe

Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

6.7 /10
$0.33
Blood Tribute

Blood Tribute

Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

8.3 /10
$2.80
Bond of Revival

Bond of Revival

Sorcery

Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.

5.9 /10
$0.08
Caustic Rain

Caustic Rain

Sorcery

Exile target land.

0.7 /10
$0.12
Celebrate the Harvest

Celebrate the Harvest

Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

7 /10
$0.13
Certain Death

Certain Death

Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

2.4 /10
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Choice of Damnations

Choice of Damnations

Sorcery — Arcane

Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

6 /10
~$11
Cloudkill

Cloudkill

Sorcery

All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.

5.7 /10
$0.06
Clutch of the Undercity

Clutch of the Undercity

Instant

Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

5.8 /10
$0.25
Consign to the Pit

Consign to the Pit

Sorcery

Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.

1.1 /10
$0.02
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

7.2 /10
$0.15
Crippling Fear

Crippling Fear

Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

9.5 /10
$1.01
Crux of Fate

Crux of Fate

Sorcery

Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.

9.6 /10
$3.17
Dakmor Plague

Dakmor Plague

Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

0.8 /10
$0.50
Damnation

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

9.9 /10
~$18
Dance of Shadows

Dance of Shadows

Sorcery — Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

2.2 /10
$0.13
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