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Cards similar to Drawn Together (400)

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Ionas Blessing

Iona's Blessing

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

4 /10
$0.06
Ivory Mask

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

3.5 /10
$0.67
Karmic Justice

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

8.9 /10
$3.18
Knighthood

Knighthood

Enchantment

Creatures you control have first strike.

4.8 /10
$0.30
Light from Within

Light from Within

Enchantment

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

3.1 /10
$2.46
Light of Day

Light of Day

Enchantment

Black creatures can't attack or block.

3.4 /10
$0.29
Light of Sanction

Light of Sanction

Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

4.3 /10
$0.42
Lightmine Field

Lightmine Field

Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

6.5 /10
$2.77
Mammoth Umbra

Mammoth Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

6.8 /10
$0.16
Marked by Honor

Marked by Honor

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

3.2 /10
$0.04
Martial Impetus

Martial Impetus

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

8.5 /10
$0.08
Martial Law

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.7 /10
$0.14
Martyrs Cause

Martyr's Cause

Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

7.9 /10
$0.78
Might of the Ancestors

Might of the Ancestors

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

4 /10
$0.02
Mobilization

Mobilization

Enchantment

Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.

7.2 /10
$1.64
Nine Lives

Nine Lives

Enchantment

Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.

7.7 /10
$0.36
Noble Steeds

Noble Steeds

Enchantment

: Target creature gains first strike until end of turn.

1.1 /10
$0.17
On Serras Wings

On Serra's Wings

Legendary Enchantment — Aura

Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

8.6 /10
$0.10
Opal Archangel

Opal Archangel

Enchantment

When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.

1.1 /10
$2.43
Opal Champion

Opal Champion

Enchantment

When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.

0.7 /10
$0.12
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