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Cards similar to Fiery Confluence (400)

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Rubble Reading

Rubble Reading

Sorcery

Destroy target land. Scry 2.

3.3 /10
$0.02
Ruthless Invasion

Ruthless Invasion

Sorcery

( can be paid with either or 2 life.)
Nonartifact creatures can't block this turn.

3.8 /10
$0.06
Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

3.9 /10
$0.06
Screaming Fury

Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

4.1 /10
$0.13
Seismic Spike

Seismic Spike

Sorcery

Destroy target land. Add .

4.9 /10
$0.22
Seize the Day

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.5 /10
~$11
Shatterstorm

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

5.3 /10
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SongMad Treachery  SongMad Ruins

Song-Mad Treachery // Song-Mad Ruins

Sorcery // Land

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Song-Mad Ruins

Song-Mad Ruins enters the battlefield tapped.
: Add .

8.1 /10
$0.09
Sowing Salt

Sowing Salt

Sorcery

Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.

0.3 /10
$0.10
Start Your Engines

Start Your Engines

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

5.6 /10
$0.04
Stone Rain

Stone Rain

Sorcery

Destroy target land.

5.9 /10
$0.40
Swarming of Moria

Swarming of Moria

Sorcery

Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

6.9 /10
$0.03
Tentative Connection

Tentative Connection

Sorcery

This spell costs less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

5.4 /10
$0.03
Thatcher Revolt

Thatcher Revolt

Sorcery

Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.

4.3 /10
$0.09
The Countdown Is at One

The Countdown Is at One

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

10 /10
$0.14
Threaten

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

5.8 /10
$0.31
Traitorous Blood

Traitorous Blood

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

6.8 /10
$0.11
Traitorous Greed

Traitorous Greed

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and this turn.)

7.5 /10
$0.09
Traitorous Instinct

Traitorous Instinct

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

4.4 /10
$0.03
Transmogrify

Transmogrify

Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

7.3 /10
$0.57
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