Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Each opponent discards two cards.
Sorcery
Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
Sorcery
Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Sorcery // Land
Each opponent loses 4 life and you gain 4 life.
Zof Bloodbog
Zof Bloodbog enters the battlefield tapped.
: Add .
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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