← Edit search Random card

Cards similar to Five-Alarm Fire (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Aggression

Aggression

Enchantment — Aura

Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

1.6 /10
$0.25
Agility

Agility

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2.1 /10
$0.16
AnZerrin Ruins

An-Zerrin Ruins

Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.

2.4 /10
--
Antagonism

Antagonism

Enchantment

At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.

2.4 /10
$0.38
Apocalypse Hydra

Apocalypse Hydra

Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

7.4 /10
$0.66
Archetype of Aggression

Archetype of Aggression

Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.

9 /10
$0.56
Arms Race

Arms Race

Enchantment

: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

4.2 /10
$0.02
Bestial Fury

Bestial Fury

Enchantment — Aura

Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

4.8 /10
$0.19
Betrothed of Fire

Betrothed of Fire

Enchantment — Aura

Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

4.2 /10
$0.23
Braid of Fire

Braid of Fire

Enchantment

Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

8.7 /10
~$19
Bravado

Bravado

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.

6.1 /10
$0.26
Break Through the Line

Break Through the Line

Enchantment

: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

6.2 /10
$0.19
Calix Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid (2/2)

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

8.8 /10
--
Captive Flame

Captive Flame

Enchantment

: Target creature gets +1/+0 until end of turn.

2.2 /10
$0.17
Cave Sense

Cave Sense

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

2.3 /10
$0.12
Caverns of Despair

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat.
No more than two creatures can block each combat.

2.3 /10
~$50
Cazur Ruthless Stalker

Cazur, Ruthless Stalker

Legendary Creature — Human Warrior (3/3)

Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

7.6 /10
$0.15
Claws of Valakut

Claws of Valakut

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

6.9 /10
$0.37
Crackling Emergence

Crackling Emergence

Enchantment — Aura

Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

4 /10
$0.03
Curse of Chaos

Curse of Chaos

Enchantment — Aura Curse

Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.

6 /10
$0.34
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.