Creature — Human Knight (2/2)
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Legendary Creature — Human Soldier (2/2)
Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Creature — Goblin Warrior Shaman (2/3)
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Human Knight (2/2)
Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.
Legendary Creature — Human Wizard (2/2)
Flying
, : Target creature gets +2/+2 until end of turn.
Legendary Creature — Human Warrior (2/2)
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Creature — Merfolk Wizard (1/3)
Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
Creature — Goblin Mutant (2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Creature — Dwarf Pilot (3/1)
When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
Legendary Creature — Efreet Wizard (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature — Lizard Warrior (3/1)
First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Creature — Kavu (2/2)
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
Creature — Faerie Wizard (1/3)
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Creature — Human Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
Creature — Goblin Shaman (2/2)
: Target creature gains haste until end of turn.
Creature — Human Berserker Ally (1/1)
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
Legendary Creature — Human Berserker (3/3)
Haste
Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Dwarf Berserker (2/2)
: Target creature gains haste until end of turn.
Creature — Goblin (2/2)
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature — Wall (1/3)
Defender
: Target creature gains haste until end of turn.
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